Company / Cost of Revenue
Electronic Arts Cost of Revenue History
FY2017-FY2025 · Annual data · Source: SEC filings
At a glance
Latest annual filing availableLatest Cost of Revenue
$1.6B
FY2025
5-year range
$1.5B / $1.8B
FY2021-FY2025
Trend
+2.7%
vs FY2024
Sector context
#12 of 30
Communication Services
What the data says
At $1.6B, Electronic Arts's cost of revenue ranks #19 of 30 in the Communication Services sector. Cost of Revenue returned to growth in FY2025 after 3 years of decline, reaching $1.6B.
Based on SEC 10-K filings.
$1.6B in FY2025 with a 5-year CAGR of +1.2%.
Improved from $1.7B to $1.6B over the past 2 years.
Communication Services sector context is included.
Cost of Revenue over time
Growth rates
- 3-Year CAGR
- -4.0%
- 5-Year CAGR
- +1.2%
- 10-Year CAGR
- -
Sector benchmark
#19 of 30 in Communication ServicesTop 60% of 30This company $1.6B Sector average $8.9B
▼
-82.2% below sector average
Key checks
Key Insights
- 5-year CAGR of +1.2%, indicating consistent growth.
- In FY2025, cost of revenue increased 2.7% year-over-year.
- Ranks #12 out of 30 companies in the Communication Services sector.
- Peak cost of revenue was recorded in FY2021.
Company context
Key Data Points
- Low Piotroski F-Score: 2/9 (multiple financial health concerns)
- Altman Z-Score 0.88 (distress zone, below 1.8 threshold)
Data sourced from SEC EDGAR filings. Not investment advice.
Annual data
| Year | Cost of RevenueValue | YoY GrowthYoY |
|---|---|---|
| FY2026 | - | - |
| FY2025 | $1.6B | +2.7% |
| FY2024 | $1.5B | -9.8% |
| FY2023 | $1.7B | -4.6% |
| FY2022 | $1.8B | -3.6% |
| FY2021 | $1.9B | +24.4% |
| FY2020 | $1.5B | +9.1% |
| FY2019 | $1.4B | +3.6% |
| FY2018 | $1.3B | +3.5% |
| FY2017 | $1.3B | -1.6% |
As of FY2025 · SEC 10-K · Updated May 29, 2026